Star Wars: The Blue Shift
Encumbrance scales based on the silhouette of the object being encumbered, this is shown to be true in several location in the core book as well as examples from the movies themselves.
- From the rules for Hidden Storage: The size of the compartments are proportional to the size of the vehicle or droid in question Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments.
- Lamda class shuttle stats:
Encumbrance Capacity: 200 (without passengers)
Passenger Capacity: 20.
- A large specimen container (Enter the Unknown) takes up 5 Encumbrance but can hold 15 Encumbrance. That's a 3:1 ratio, and this is for a box that has life support and stasis for living beings
- tiny specimen container is 0 encumbrance but has an encumbrance capacity of 1
- small specimen container is encumbrance 1 but has an encumbrance capacity of 3-5
- medium specimen container is encumbrance 3 but has an encumbrance capacity of 5-10
- large specimen container is encumbrance but 5 has an encumbrance capacity of 10-15 (this is for carrying rancors)
- Encumbrance doesn't strictly represent weight; it also represents mass, bulk, and how easy items are to carry. A well-fitting suit of armor adds very little encumbrance, while an armful of gimer sticks have a high encumbrance because they're tricky to carry. Small items such as dataslates, most pistols, or knives have an encumbrance value of 1 or 2. Medium items, such as blaster rifles, a satchel of thermite grenades, or a grappling hook and cord, have an encumbrance value of 3 to 4. Large or heavy items such as cargo crates, repeating blaster rifles, or a heavy toolbox, are valued at 5 to 6.
If it becomes critical to the story to have more detail, 10 loosely carried incidental items have an encumbrance value of 1. If they are stored in an effective manner (such as bowcaster quarrels in a quiver or crystals in a pouch), then 20 incidental items have an encumbrance value of 1. If for some reason the character is unable to manage his gear in such a way, the GM may increase his overall encumbrance value by several points to reflect the difficulty in managing and carrying items by less efficient means.
Living beings generally have encumbrance values of 5 plus their Brawn if carried. A typical human, like a soldier for the Rebel Alliance, has a Brawn of 2, and therefore a total encumbrance value of 7. A scholar from Garos IV, with a Brawn of 1, has an encumbrance value of 6. This may be modified by specific species' features, such as the fatty bulk of a Hutt or the hollow bones of an avian .
what this means to me is that not only does the encumbrance scale based on silhouette, but it also can be decreased by stowing it, such as in a container or by strapping it down.